What Came Before
Do you remember that kid in the sandbox, back when you were five? Who had too much imagination and made up the worlds you were playing in and invented all the good and bad guys? That was me.
Growing up, I made comics, planned platform shooter levels on sheets of paper, wrote short stories. The worlds took shape - maps, characters, art and game concepts. But I could not stay a kid forever.
2005 I graduated as web designer, cut my hair and got a job. I was officially grown up.
As web designer I got invaluable experience collaborating in a team. I designed online communities and learned to work towards the user needs and the requirements of the product owner.
I have since switched over to game design and have years of experience on several projects as QA tester, game-, content- and level designer.
One leg is still in the sandbox. In my profession, I can funnel this creative output (that otherwise stay in note books, drafts and sketches) - into the framework of high level design of a game. I am at the best when collaborating with designers on content, discussing the setting with level artists, or fleshing out lore and characters with other writers.
Where others see limitations, I get inspired.
Prey, Dishonoured, Hearthstone, Gwent, Path of Exile, Tangledeep, StarCraft 2
Robin Hobb, GRR Martin, Scott Lynch, Patrick Rothfuss, R Scott Bakker